74 research outputs found

    Quantum Zeno Effect in the Decoherent Histories

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    The quantum Zeno effect arises due to frequent observation. That implies the existence of some experimenter and its interaction with the system. In this contribution, we examine what happens for a closed system if one considers a quantum Zeno type of question, namely: "what is the probability of a system, remaining always in a particular subspace". This has implications to the arrival time problem that is also discussed. We employ the decoherent histories approach to quantum theory, as this is the better developed formulation of closed system quantum mechanics, and in particular, dealing with questions that involve time in a non-trivial way. We get a very restrictive decoherence condition, that implies that even if we do introduce an environment, there will be very few cases that we can assign probabilities to these histories, but in those cases, the quantum Zeno effect is still present.Comment: 7 pages, To appear in DICE 2006 (Decoherence Information Complexity and Entropy) conference proceeding

    Quantum Zeno Effect in the Decoherent Histories

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    The quantum Zeno effect arises due to frequent observation. That implies the existence of some experimenter and its interaction with the system. In this contribution, we examine what happens for a closed system if one considers a quantum Zeno type of question, namely: "what is the probability of a system, remaining always in a particular subspace". This has implications to the arrival time problem that is also discussed. We employ the decoherent histories approach to quantum theory, as this is the better developed formulation of closed system quantum mechanics, and in particular, dealing with questions that involve time in a non-trivial way. We get a very restrictive decoherence condition, that implies that even if we do introduce an environment, there will be very few cases that we can assign probabilities to these histories, but in those cases, the quantum Zeno effect is still present.Comment: 7 pages, To appear in DICE 2006 (Decoherence Information Complexity and Entropy) conference proceeding

    Evolving objective function for improved variational quantum optimization

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    A promising approach to useful computational quantum advantage is to use variational quantum algorithms for optimisation problems. Crucial for the performance of these algorithms is to ensure that the algorithm converges with high probability to a near-optimal solution in a small time. In Barkoutsos et al (Quantum 2020) an alternative class of objective functions, called Conditional Value-at-Risk (CVaR), was introduced and it was shown that they perform better than standard objective functions. Here we extend that work by introducing an evolving objective function, which we call Ascending-CVaR and that can be used for any optimisation problem. We test our proposed objective function, in an emulation environment, using as case-studies three different optimisation problems: Max-Cut, Number Partitioning and Portfolio Optimisation. We examine multiple instances of different sizes and analyse the performance using the Variational Quantum Eigensolver (VQE) with hardware-efficient ansatz and the Quantum Approximate Optimization Algorithm (QAOA). We show that Ascending-CVaR in all cases performs better than standard objective functions or the "constant" CVaR of Barkoutsos et al (Quantum 2020) and that it can be used as a heuristic for avoiding sub-optimal minima. Our proposal achieves higher overlap with the ideal state in all problems, whether we consider easy or hard instances -- on average it gives up to ten times greater overlap at Portfolio Optimisation and Number Partitioning, while it gives an 80% improvement at Max-Cut. In the hard instances we consider, for the number partitioning problem, standard objective functions fail to find the correct solution in almost all cases, CVaR finds the correct solution at 60% of the cases, while Ascending-CVaR finds the correct solution in 95% of the cases.Comment: 20 pages, 13 figures; v3 published versio

    Quantum Zeno effect in the decoherent histories

    Get PDF
    The quantum Zeno effect arises due to frequent observation. That implies the existence of some experimenter and its interaction with the system. In this contribution, we examine what happens for a closed system if one considers a quantum Zeno type of question, namely: "what is the probability of a system, remaining always in a particular subspace". This has implications to the arrival time problem that is also discussed. We employ the decoherent histories approach to quantum theory, as this is the better developed formulation of closed system quantum mechanics, and in particular, dealing with questions that involve time in a non-trivial way. We get a very restrictive decoherence condition, that implies that even if we do introduce an environment, there will be very few cases that we can assign probabilities to these histories, but in those cases, the quantum Zeno effect is still present.Comment: 7 pages, To appear in DICE 2006 (Decoherence Information Complexity and Entropy) conference proceeding

    Practical parallel self-testing of Bell states via magic rectangles

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    Self-testing is a method to verify that one has a particular quantum state from purely classical statistics. For practical applications, such as device-independent delegated verifiable quantum computation, it is crucial that one self-tests multiple Bell states in parallel while keeping the quantum capabilities required of one side to a minimum. In this work, we use the 3×n3 \times n magic rectangle games (generalizations of the magic square game) to obtain a self-test for nn Bell states where the one side needs only to measure single-qubit Pauli observables. The protocol requires small input sizes (constant for Alice and O(logn)O(\log n) bits for Bob) and is robust with robustness O(n5/2ε)O(n^{5/2} \sqrt{\varepsilon}), where ε\varepsilon is the closeness of the ideal (perfect) correlations to those observed. To achieve the desired self-test we introduce a one-side-local quantum strategy for the magic square game that wins with certainty, generalize this strategy to the family of 3×n3 \times n magic rectangle games, and supplement these nonlocal games with extra check rounds (of single and pairs of observables).Comment: 29 pages, 6 figures; v3 minor corrections and changes in response to comment

    Effective Topology from Spacetime Tomography

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    Reasoning in Quantum Theory: Modus Ponens and the co-event interpretation

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    Classical logic does not apply in quantum theory. However one would like to be able to reason according to some standard rules, for quantum systems as well (whether they are an electron or the universe itself). We examine what exactly is needed in order to be able to construct deductive arguments, and in particular to maintain the “Modus Ponens”, which is the basic deductive rule of inference. It turns out that this requirement restricts the possible theories and in the context of the coevent interpretation, it results uniquely to the “multiplicative-scheme”
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